AI Insights · Timothy · January 2022
Top 5 Anime Games in the UK Q4 2021: Performance Insights
Discover how the top 5 anime games performed in the United Kingdom during Q4 2021, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 anime games in the United Kingdom saw varied performance across key metrics such as weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period. Data is sourced from Sensor Tower, with more insights available on their platform.
DRAGON BALL LEGENDS experienced a significant increase in weekly revenue, starting from around $27K in early October and peaking at approximately $328K by the end of December. Weekly downloads also showed growth, reaching a high of around 8.6K in late November. Active user numbers followed a similar trend, rising from about 38.4K in late September to nearly 71K by the end of the year.
MHA: The Strongest Hero had more modest revenue, fluctuating between $7.5K and $19.8K throughout the quarter. Downloads saw a peak of around 4.4K in mid-October but gradually declined to about 1.8K by the end of December. Active users remained relatively stable, starting at approximately 20.2K and ending at about 16.2K.
NARUTO X BORUTO NINJA VOLTAGE showed a steady revenue stream, with notable peaks such as $14K in mid-November. Downloads fluctuated, reaching a high of around 3.1K in late November. Active users saw a gradual increase, rising from about 7.6K in late September to nearly 8.5K by the end of December.
SLIME - ISEKAI Memories launched in late October and achieved an initial revenue of approximately $37.5K, peaking at around $77.9K in early November. Downloads started strong with about 9.5K in late October but declined to around 651 by the end of December. Active users followed a similar pattern, beginning at about 8.6K and ending at approximately 7.4K.
Finally, Yu-Gi-Oh! Duel Links maintained a consistent revenue, peaking at about $73.7K in late September. Weekly downloads remained steady, averaging around 2K throughout the quarter. Active users also showed stability, hovering around 25K to 29K during the same period.
These insights highlight the dynamic performance trends of leading anime games in the UK during Q4 2021. For more detailed analytics and insights, visit Sensor Tower.